Weapons
How to Stack Multiple FiveM Weapon Packs
How to run more than one addon weapon pack on a FiveM server without meta conflicts, duplicate ammo, or an inventory full of broken items.
Kyros2 min read
One pack makes a server look finished. Two packs make it look like a city, right up until two metas fight over the same weapon name and half the armory spawns as a box. Stacking works when every gun is a true addon and you add them one at a time.
Addon packs stack. Replaces do not.
A replace pack overwrites a vanilla weapon slot. Two replaces aimed at the carbine rifle cannot both win. Addon weapons bring their own names, so V6, a mafia set, a female set, and a duty pack can sit in the same resources folder. That difference is the whole of the addon vs replace guide. If a pack you want to add is a replace, it does not belong in a stack.
Add one, then restart
Install the first pack using the escrow install steps: Portal download, folder name left intact, ensure in server.cfg, clean console. Shoot three weapons. Confirm the inventory item gives the same gun the spawn name promises.
Then add the next pack. A pile of new resources on the same boot turns one typo into an hour of guessing. Order in server.cfg should put framework and inventory first, then the weapon resources, so item definitions exist before a shop tries to sell them.
Keep ammo and item names in one list
Each pack will offer item definitions for QBCore, ESX, QBox, or ox_inventory. Merge them into the inventory's weapon file. Do not start five separate shops. Map every new gun onto the ammo types you already chose in the ammo and attachments guide.
Watch for duplicate item names. Two packs calling a pistol weapon_pistol_custom will not both work. Kyros packs use their own names so they can live together. A random third-party pack deserves a read of its item file before it goes near production.
Streaming budget is the real limit
Addon weapons stream models and sounds to every client that can see them. A stack of well-made packs stays quiet on resmon. A stack of uncompressed textures will hitch when a convoy pulls up, even if the server CPU looks fine. After the second pack, spend ten minutes in the city with resmon open the way the performance guide describes. If the weapon resources are idle-cheap and the client still stutters, the textures are the suspect, not the framework.
Who is allowed to hold what
Stacking is a catalog. Your jobs decide the loadout. Duty weapons from the police packs stay in the armory. Themed crime guns stay in the black market. V6 fills the gap between them. If every player can buy every gun in every pack, you did not create variety. You created a menu, and the balance pass gets harder with every row.
When to stop adding
Stop when each class still has a clear best range and no gun makes another pack pointless. The bundle is the clean way to own the full Kyros lineup if you already know you want all of it. Install it in the same order anyway: one resource, one restart, one check of the spawn list.
A stacked arsenal should feel like a city armory. Players should recognize a gun and know what it is for.